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WAGS 2009 YOUTH UMPIRES


In an effort to prepare our youth umpires for this season, a clinic will be conducted in March, 2009. Rules will be reviewed, situations presented along with instructions for how to handle, and proper mechanics will be demonstrated. We are confident that we will have a wonderful group of Youth Umpires and that they are prepared for this 2009 Season.

WAGS Youth Umpires will umpire all regular season and post season games in the 8 and Under Division as well as the 10 and Under American Division. They will be taught that the game is first and foremost for the players. They will be expected to treat the players and coaches with respect while keeping the game moving. They will be trained, responsible young adults and use their best judgment at each and every game.

In turn, the WAGS Board of Directors expects Coaches, Parents and fans to treat each umpire with the utmost respect, courtesy and consideration for the job they are doing. Think of each game as an opportunity to behave as the model citizens we would like our youth to become. Should you have feedback regarding the job an umpire is doing, please send an email to the Director of Youth Umpires.

We look forward to a wonderful 2009 season.

Frank Russo

Director of Youth Umpires

Note: Youth Umpire game assignments will not be posted on the website. Each individual Youth Umpire will be provided with their schedule of games.


General Rules for 8U through 14U Divisions


Unless otherwise altered by the following WAGS rules, ASA Rules regarding
Girls Fast Pitch softball will govern the play in all divisions.
1. The duration of games will be 1 hour and 30 minutes or seven (7) innings.
No new inning will be started after the expiration of time. Extra innings
may be played for tied games ONLY if time remains.
2. The intent for every game is for the players to get as much playing time as
possible. Umpires and Managers will be expected to move the teams from
Offense to Defense (and vice versa) quickly to speed up games.
3. Base paths shall be 60’.
4. A maximum of four (4) adults will be allowed on the field and/or in the
dugout during games.
5. Teams must field at least seven (7) players in uniform. Teams failing to
field the minimum number of players by ten (10) minutes after the
scheduled start time (grace period) will forfeit the game and the victory will
be recorded as 7-0.
6. Umpires are in charge of the game. Disruptive managers, coaches,
parents or spectators may be given a warning or immediately ejected at
the discretion of the umpire. If ejected, the offending party has one (1)
minute to leave the game area. Failure to comply will result in forfeit by
the team of the offending party as well as other action that may be
deemed appropriate by WAGS. Any player demonstrating
unsportsmanlike conduct towards a manager, coach, another player, or
umpire may be suspended for a period of time or expelled from the
league.
7. If after ten (10) minutes of the scheduled game time the umpire has not
arrived, the managers of the two teams will agree to substitute an umpire
with either parent(s) or coach(s) and the game will proceed. Both teams
will abide by the decisions of the umpire. Should either or both Managers
fail to agree on a substitute umpire BOTH teams will suffer a loss for that
game. The game will not be rescheduled.
8. Regular attendance at team practices and games are important. Any
player that does not regularly attend practice and/or games may, at the
Manager’s discretion, with Division Director approval, lose her rights to
minimum playing time, minimum infield time and participation in post
season all-star/all-league play.
9. Pitching:
A. There are limits to the amount of innings a pitcher can pitch in any
one game. See the appropriate Division rules.
B. Pitchers may re-enter as a pitcher only once in a seven (7) inning
game. If a game goes into extra innings, a pitcher may be reentered
a second time. Any pitcher may pitch all of the extra
innings.
C. Any appearance in an inning equals an inning pitched.
10. Defense:
A. Free substitution, except for pitchers (see pitching rules above.)
B. Each player must play a minimum of FIVE defensive innings in a
SEVEN-inning game (four innings in a five inning official game) and
not sit out TWO consecutive innings. If a player does not play the
required innings, she must play SIX defensive innings in the next
game (the first FIVE innings).
C. Infield positions are defined as; 1st, 2nd, 3rd, shortstop, pitcher and
catcher.
D. Prior to the delivery of a pitch, outfielders must have both feet on
the outfield grass and may not assume an infield position until the
ball has been hit. This means an outfielder may NOT cover a base
on a steal attempt. A runner is not out when tagged by an outfielder
during an attempted steal.
11. Offense:
A. All players will bat in consecutive order.
B. Any player arriving late will be placed at the end of the order. The
Manager must notify the opposing Manager and the Umpire prior to
the start of the game if any of his/her players will be leaving the
game early. The Manager will then notify the opposing
scorekeeper at the time of the player’s departure that such
player(s) has left the game. If prior notification was given, an out
will not be recorded in that player(s) absence. If prior notification
was not given, an out will be recorded only the first time that player
is due up to bat.
C. Any player leaving the game early due to injury will be called out
only the first time that player is due up to bat (this is to prevent
managers from convincing a player that has a “hangnail” that she
should not bat because she is hurt, for obvious reasons). An out
will not be called on any additional times due up to bat. Managers
do not have the option of waiving the out.

SPECIAL POST-SEASON TOURNAMENT RULES

1. Starting pitcher can pitch the entire game (unless changed by Division
Director). Any pitcher removed from pitching can re-enter one time.
2. All players must play at least 1 FULL inning at an infield position in the first
5 innings of a game. Please make the parents’ aware of this rule.

                                                         8U League Rules
1. Pitching
A. Pitching distance is 30 feet.
B. Pitchers can pitch no more than four (4) innings per seven (7)
inning game, however, no more than two (2) innings in the first four
(4) innings.
C. Once the count reaches four (4) balls, the batter’s coach pitches.
The coach must begin with one foot on pitching plate. The coach
must bring the pitching arm back at least as high as his/her
shoulder (parallel to the ground) before delivering the pitch in order
to simulate the speed of a kid pitch.
D. The actual strike count carries over to coach pitch and the Coach
has only the number of remaining strikes left as the number of
pitches. For example, when the coach comes out to pitch, the
count was 4 balls and 2 strikes. This means that the coach has only
one pitch left. If the count was 4 balls and 0 strikes, the coach has
three pitches remaining. The batter must hit the ball fair within the
remaining number of pitches available. A foul ball on the last pitch,
which is not caught on a fly, is not an out. The batter must strike
out or hit a playable ball.
E. A batter that gets hit by a kid pitch will not walk to first, but the
coach will immediately come out to pitch with three pitches
remaining regardless of the count at the time the batter was hit. If,
in the umpire’s judgment, the batter could have avoided the pitch, it
will instead be called a ball. Should a batter who is hit by a kid pitch
(that could NOT have been avoided and is NOT a strike) become
unable to continue playing due to injury from said pitch, she will be
awarded first base and a courtesy runner will be substituted for her.
She may NOT re-enter the game.
F. The pitcher shall be positioned within 3 feet of either side of the
coach, no closer than the pitching plate and must maintain both feet
in the pitcher’s circle prior to the pitch.
G. The offensive team must not interfere with a ball in play or it may
result in an out. This is an umpire’s judgment as to whether or not
the interference was avoidable or if there was any intentional
interference. The following are to be considered examples of
intentional interference and result in an out:
i. A pitching coach intentionally allowing a batted ball to strike
him/her to interfere with the defense, or just getting in the
way of a defensive player.
ii. A pitching coach calling out instructions from the pitching
circle when the ball is in play;
iii. A coach that is pitching attempting to coach a base after
delivering the pitch.
iv. A person that is “shagging” behind the umpire calling out
instructions once the ball is in play. (Note: anyone
“shagging” (including coaches) are not allowed to instruct at
anytime).
2. Defense
A. All Players must play at least two (2) innings in an Infield Position
in a five (5) inning Game. If for any reason a player plays less than
two (2) innings in the infield, they must play three (3) innings in the
infield in the next game. (Any manager found to be in violation
of this rule will be suspended for two games)
B. Each player must play a minimum of FIVE defensive innings in a
SEVEN-inning game (four innings in a five inning official game) and
not sit out TWO consecutive innings. If a player does not play the
required innings, she must play SIX defensive innings in the next
game (the first FIVE innings).
C. Infielders must be located no closer than 40 feet from the batter
(Except the pitcher and catcher)
D. Teams must put ten players in the field if they are available.
E. Overthrows into Foul Territory:
i. Throws to all bases are encouraged. Therefore, any
overthrow to 1st, 3rd or home will result in a dead ball as
soon as the ball crosses the foul line. Award of halfway lines
to other runners will be determined when the played on
runner reaches base.
ii. Play stops and the ball is declared “dead” when the ball is
judged to have crossed the imaginary arc from the pitcher’s
circle to the foul lines. The fielder must be attempting to
throw the ball to the pitcher. The ball need not enter the
circle if the throw is off line. If the throw is off line the pitcher
may leave the circle to field the ball but must return to the
circle to stop play if the ball did not cross the imaginary arc.
Once the ball crosses the imaginary arc and is called “dead”
a play can no longer be made at any other base or on any
runner. A DEAD BALL CANNOT BECOME ALIVE AGAIN!!!
iii. Runners advance to the next base if they are beyond a
halfway point once the ball is called dead. This is an
umpire’s judgment call.
3. Offense
A. Three (3) runs limit through the first four (4) innings, five (5) runs
limit thereafter.
B. No stealing.
C. No lead offs, runners may only leave the base after the batter
makes contact with a pitched ball or it crosses home plate.

                                            10 and Under American League Rules
1. Pitching
A. Pitching distance is 35 feet.
B. Pitchers can pitch no more than five (5) innings per seven (7) inning
game, however, no more than two (2) innings in the first four (2)
innings.
C. Once the count reaches five (5) balls, the batter’s coach pitches.
Coach must begin with one foot on the pitching plate. (Halfway
through the season, the rule will change to five (5) balls equals a
walk)
D. The actual strike count carries over to coach pitch and the Coach
has only the number of remaining strikes left as the number of
pitches. For example, when the coach comes out to pitch, the count
was 4 balls and 2 strikes. This means that the coach has only one
pitch left. If the count was 4 balls and 0 strikes, the coach has three
pitches remaining. The batter must hit the ball fair within the
remaining number of pitches available. A foul ball on the last pitch,
which is not caught on the fly, is not an out. The batter must strike
out or hit a playable ball.
E. ASA rules will apply to players that get hit by a kid pitch.
F. The offensive team must not interfere with a ball in play or it may
result in an out. This is an umpire’s judgment as to whether or not
the interference was avoidable or if there was any intentional
interference. The following are to be considered examples of
intentional interference and result in an out:
i. A pitching coach intentionally allowing a batted ball to strike
him/her to interfere with the defense, or just getting in the
way of a defensive player.
ii. A pitching coach calling out instructions from the pitching
circle when the ball is in play;
iii. A coach that is pitching attempting to coach a base after
delivering the pitch.
iv. A person that is”shagging” behind the umpire calling out
instructions once the ball is in play. (Note: anyone
“shagging” (including coaches) are not allowed to instruct at
anytime).
2. Defense
A. All Players must play at least two (2) innings in an Infield Position
in a five (5) inning Game. If for any reason a player plays less than
two (2) innings in the infield, they must play three (3) innings in the
infield in the next game. (Any manager found to be in violation
of this rule will be suspended for two games)
B. Each player must play a minimum of FIVE defensive innings in a
SEVEN-inning game (four innings in a five inning official game) and
not sit out TWO consecutive innings. If a player does not play the
required innings, she must play SIX defensive innings in the next
game (the first FIVE innings).
C. No infield fly and no dropped third strike.
D. Teams must put ten players in the field if they are available.
3. Offense
A. No Stealing.
B. Lead-offs are allowed when the ball leaves the pitchers hand.
C. The catcher may attempt a pick-off at any base, without penalty.
The runner must be tagged out. The runner(s) may not advance to
the next base on the throw.
D. Halfway rule is in effect:
i. When the pitcher has possession and control of the ball in
the pitcher’s circle, a base runner that is more than halfway
to the next base will be awarded that base. A base runner
that is less than halfway will be returned to the last base they
touched. Chalk marks indicating halfway between bases
should be placed prior to the game.
ii. In the event the pitcher has control of the ball in the pitcher’s
circle and chooses to make a play on any runner, the ball will
become live until such time that the pitcher once again has
possession and control of the ball in the pitcher’s circle.
iii. Determination of possession and control, as well as
whether or not a runner is halfway, shall be the umpire’s
judgment.
E. Three (3) runs limit through the first four (4) innings, six (6) runs
limit thereafter.